With Metal Gear Solid 5: Ground Zeroes the forever long time without Konami's agent saga on the PC is finally over. Because while it has brought the Konami series on the consoles on four large parts and a few smaller offshoots, was on the PC after Metal Gear Solid 2: Substance in the year 2003 end - of the wacky Metal Gear Rising: Revengeance apart.
Almost 11 years after the prologue shows to Metal Gear Solid 5: The Phantom Pain, the next year appears on the PC all the strengths and weaknesses of the nearly nine-month-old console versions.
Ground Zeroes plays in 1975, immediately after the events of Metal Gear Solid: Peace Walker appeared in the 2010 for Sony's PSP. Main character is big boss, also known as Naked Snake, “The Clone Daddy" of Solid Snake. Peace Walker is been in mercenary of an organization in Costa Rica on the human smuggling weapons into the country along with the CIA and also plans to build a Ruff equipped with nuclear weapons.
During his investigation, Snake meets Chico and Paz, the children of the deceased leader of a resistance group. They look up to Snake as a father and accompany him to his base, a converted oil platform. But suddenly enters a more criminal association called cipher on the plan, abducted the two kids and dragged them to a prison camp in Cuba. Snake come out, to his young friends out to boxing.
Metal Gear Solid 5: Ground Zeroes is through steam distributed. There, it must be linked to a free steam account. Then, it can be played offline, can no longer be resold.
Have you understood everything? If not, this is not end of the world, finally the metal gear games had long intermission on the PC, and series creator Hideo Kojima is known for its confusing stories. Who peace Walker hasn't played, can they the history prior to the game lead to mind - but only as a boring text desert; there is no cut together cutscenes or similar pretty prepared retrospectives. This is for actual use in ground zeroes but is already no longer relevant, important only to pick up the children from the camp.
Open World Metal GearFor the first time in the history of metal gear Snake moves through a large open area, even if the dimension of the prison camp considerably behind other current open-world games remains. During the release of the two prisoners is now completely left us we want - proceed as either wild shooting or carefully insidiously.
Traditionally, the last option has much better chances of success; Snake should proceed therefore as gently and only once to inspect the area. We can mark guards with our binoculars, and then they are still visible - even behind walls similar to in detective mode by Batman: Arkham city.
Who sneaks from behind, can take the villain in a headlock and then either (if also little rich) information from them squeeze out, knock out the guy or kill with a knife. You should not forgetting but, in dark corners to hide body. The AI responds incidentally, usually quite carefully and discovered us even from afar, occasionally have dropouts but also tough and we can her railroad opponents even in the Sprint unseen behind them.
Are we once discovered, switches the game into reflective mode, a bullet-time of kind of, and we have the possibility of the enemy through a clean shot sleep for a few seconds to send or take the light out from them. Failing us ringing the alarm sirens and the liberation action is much more difficult, as supplies and armoured vehicles come in a lot, then systematically combing the area and are looking for us.
The reflex mode makes the game on normal difficulty too easy a nuance, but also set out options on request. On the higher difficulty (extreme), falls after the first play-through this help by default away - for sneaking purists so is this best choice.
Everything goes well by the hand. However, there are quite a few options, the controls work somewhat cluttered - we recommend to use a controller; the keyboard control proves in the test something awkward.
Metal Gear Solid 5: Ground Zeroes - Real, Pure StealthA big plus of ground zeroes is the intense atmosphere. If we sneak from behind a security guard and sending a fervent prayer to heaven, he may not turn around; the pump beats us up to the neck. We shake with Snake, when he ducked the walkways of the opponent’s peeks from behind a crate or clenching the fist when we bring a long-range shot with the stun gun from a great distance to the destination. Ground zeroes have it still, real, unadulterated stealth feeling - if you play it because accordingly.
As we grope us gently through the camp, discover Chico in a cage and later also the badly battered Paz first. Nice idea: Let's show a holographic card to us upon request with our little futuristic helper gadget called iDroid and can call even one helicopter at certain points, to fly our pals. Here, we must but ensure that no nearby enemies that are endanger a safe landing.
If he is freed, is with ground zeroes. The game time is, to say the least, impertinence. Whose happening carefully and cautiously, takes about 90 minutes for a pass, but also speed runs are possible in less than six minutes. Accordingly, no extravagant story is told only at the beginning and at the end there are extensive cutscenes and the Outlook for Metal Gear Solid 5: The Phantom Pain.
Metal Gear Solid 5: Ground Zeroes is so not more than an appetizers - also, if it a good taste on the open-world mechanics of Metal Gear Solid 5: The Phantom Pain is. Long-term motivation is there only for real lovers of perfect rounds and highscores, which again and again play the prison mission, to dust off a good rating.
In addition we unlock not only a higher (and very demanding) degree of difficulty, but also four side missions after the first play-through, in which we need to eliminate such two subjects or - very cool - type fire protection an ally from a helicopter out. The extra missions while provide some variety (especially as they take place also at different times), however, we are here only to the prison camp on the way. The extra missions rise the playing time to about five hours, then that's enough then.
The Most Beautiful On the PCIn terms of content the PC version is similar to the console versions such as an egg the other, graphically Konami has upped the ante yet a shovel. On PS4 and Xbox one agent adventure looks very good on a couple of wooden animations and atmospheric, the improvements for the PC are in detail. The game runs on the computer with fluid 60 frames per second and with a resolution up to 4k.
Moreover, the effects of Pocket lamps, searchlights and co. clearly prettier, and the number of shadow and details were screwed slightly upward. Also the distance vision is higher when compared to the consoles, and puddles on the ground reflect the environment more impressive than on PS4 and Xbox one. While this makes graphically the PC version of ground zeroes for any exception title, she is the prettiest of all versions yet. Also the soundscape is very well done, especially the spatial patter of rain ensures the night trip to Cuba mood.
Just like the music penned by film composer Harry Gregson-Williams, who initially solid, and during the game subtly accompanies the events. A German setting does not exist; the English speakers - all with Kiefer Sutherland, who lends his voice to Snake - do their job properly and round off the total package.