For the first time in the history of the shooter series is Call of Duty Ghosts be possible to enter the battlefield with a female character. Executive Producer Mark Rubin now state the reasons for this design decision.
With the upcoming Call of Duty Ghosts, it will be possible for the first time in the long-running story of the popular shooter series by Activision, as a soldier, so with a female character in the multiplayer battle to draw. How it came about, Executive Producer Mark Rubin now has over the English-speaking website kotaku.com explained.
And the reason is an extremely trivial: technological progress. Previously it was simply not technically possible also to integrate next to the male female player characters in the game. Since one this year but a lot of emphasis on a stronger Individualiserbarkeit their own figure had wanted to put and also the engine from scratch was revised, the time is now been also soldiers in Call of Duty Ghosts establish, as Rubin:
"We really want the player to feel more connected to what they are as a player. We had the feeling that this is something that would benefit especially casual players. And make up a large part of our player base. We have a huge fan base. And we cover such a wide range of people who play our game, we wanted to make it as inclusive as possible with the character customization. And then based on the idea. Why should we have any female [option]?"
Even though it is now but female characters, but there will be no difference in size between the game characters. According to Rubin, the would an unfair advantage in multiplayer mode same as female characters are then harder to hit than their male counterparts. So hit hit areas remain the same for all players - no matter how they customize their character.