"Only a train ...", the mantra of all fans of the Civilization series, this day is once more fed through an add-on that caused at least for me at first for a raised eyebrow. Was the last extension Gods and Kings, with its central 2012er released already properly running late, you ask yourself three years after the actual game but then so slowly that another revival is useful or even desirable. More Civ is always a beautiful thing - but it would have been perhaps more practical to develop in three years a sequel?
But I'm getting ahead, but the important question is yes, what is it all done. Before turning his first lap in Brave New World, one is faced with the choice of mandatory added new civilizations. Their strengths and characteristics, you can only fully appreciate if you know the mechanics of the new changes and add-ons for something better, but is immediately clear that this slumber some interesting ways to play.
Thus Venice is, for example, under the leadership of Doge Enrico Dandolo say, although it can not produce settlers - using large Venetian merchants bought and city-states can be connected to the Reich. Indonesia is rewarded if it spreads widely over the map and located on other continents, each established there luxury city provides additional resources. All this is of course accompanied by the usual hodgepodge of special units and buildings. A total of nine new and well designed nations, we can thus lead to glory.
Many of them can make better use of creative or the newly introduced elements of Brave New World. These include trade routes: About caravans and transport ships can now extensive trade relations with other nations and city-states begin or resources between their own cities back and herkutschieren. Not only can the ring the cash register, the cultural exchange also provides bonuses for example in research and offers introduced in "Gods and Kings" religions a new way to spread across the globe.
A nice feature that can mean a huge economic bonus depending on the nation played in peaceful matches but is a self-perpetuating. You play against more aggressive opponents, you have to properly take care of caravans and ships, but in this case it is questionable whether one wants to risk it all, to build the expensive units and across by sending enemies infested waters.
Also new, but not necessarily self-explanatory, is tourism. This offensive counterpart to cultural resource determines how much impact you take with works of art to other nations. Great writers, painters and composers can create masterpieces which we then intercalates in appropriate buildings in their own cities and create "tourism" as a resource. Nice: Every great painting is shown alluded any great composition. Even small excerpts and quotations from world literature will be presented and make a cultural victory as they earn a total of slightly more appealing.
"You have the Mona Lisa - this means war!"Unfortunately, this system is quite abstract: In any menu, you will discover then whether you outstrips that of other civilizations with their own culture, and the immediate benefit is pretty much none. If you manage to overtake a number of competitors kulturimperialistisch, you may decide thanks to a new victory condition for the game itself, but until then you feel like having a ball and chain.
Even more interesting are the ideologies. From the top three categories of social policies were now powerful skill trees, so with which one can specialize in Endgame on the principles of freedom, order or autocracy itself. It is not only very useful additional perks to buy, you also forges ties with other followers of the same system, but of course the relations with the other ideologies are put to the test.
It is thanks to the ideologies even more important now that you already mechanism involves early on in a game this way and then consistently attracts, which of course can backfire terribly, but now times is so Civ. Followers of order focus on production and social bonuses, freedom-loving ruler promote culture and happiness of their subjects and powerful military autocrats receive bonuses with which the enemy can overwhelm.
The friction on the world map to take over time and make for an interesting dynamic late - a state of freedom is among so many autocrats a diplomatic outcast and could be forced to change its system by Revolution again.
The late diplomacy, then the global policy decisions, has also been greatly expanded. In Congress and the United Nations can now be put to much more resolutions and the system was revised. Every nation has now, depending on the size of the power and various miracles, a number of delegates to be distributed to the various resolutions to be voted on.
Unfortunately, the early diplomacy is as cryptic as ever. Inferior civilizations make absurd claims, the question of whether or not you get along well, apparently out rolls and the spy is still as flat as it was when it was introduced in Gods and Kings. One would have perhaps wished that at this important point again someone had polished.
After all, there are two new scenarios once more, the American civil war and the imperialist conquest of Africa, who are habitually well designed. Unfortunately, there are no experiments here this time as the steampunk alternative scenario of Gods and Kings. But when a normal rounds are too boring or you yourself seen enough of the nine new civilizations, waiting here some additional content that captivates again a few evenings in front of the computer.
But with all the pros and cons you can not deny it: Brave New World is a good add-on, not really daring, but clearly deeper and more interesting than its predecessor. Eingängliche but the question is still in the room: If you want to really spend another 30 euros to revive a game that had already long been replaced now by a successor can be? Or rather should? The question must answer every Civ fan for himself, at least for me, the flame flares up not so much as I would have hoped it beforehand.
Civilization 5 Brave New World ConclusionIt's damn late, but together with the previous additional packaging "Gods and Kings" Brave New World has transformed the main game noticeably. The big question is: If you can not simply over the three years since the release of Civ V develop a proper successor, instead of trying to milk us again the money cat?
This is a bit of trick Civilization: Changes to the existing mechanisms or easily performs a single newly added to the dynamics of games varies significantly. There is no denying that tourism, the ideologies and the remaining trinkets as new civilizations, to be fun and the pull of the game is still there, certainly is poured into this some, but to spend another 30 euros to get in again get caught up playing the same game, is only conditionally attractive at this time.