The Elder Scrolls Online will offer the charm of the solo games in an online role-playing game. Whether and how this can work, we reveal in our Hands on Preview.
we traveled to the developer Zenimax Online to there to become second to now the third time time The Elder Scrolls Online to play, but longer and more intense than at our first opportunity. And what we have seen, gave us amazingly well-liked and are almost convinced that the coup could succeed: to convey the feel and the maelstrom of the solo game series into an MMO.
But before we go into detail, quickly an advanced tidings. Originally we were The Elder Scrolls Online can only play in the plan view, ie in the typical MMO-shoulder perspective. Then the fans excited on the solo parts: a first-person perspective must here! Zenimax put in and promised a. However, you should see the hands or arms. The fans began to rise again. And - whoosh - Hands and arms will also give it. At least we have been in a small movie that showed us the developers seen.
Quest chains as in the solo playingOtherwise, we have seen quite a bit different - and, of course, played himself. The first few hours of adventure under the banner of Daggerfall Agreement viz. Go on already from The Elder Scrolls: Arena famous island Stros M'Kai. Here we land on a ship after we escaped Molag Bals prison in the dark realm Coldharbour. Our first and actually quite pimpfige task is: "Find the captain. He wants something from you. "The captain, who is a captain, lolling around on land and consecrates us into a plan.
The plan is to prove to the island rulers a big betrayal of Daggerfall Agreement. What we succeed after about three hours of play time. In between are dozens of exciting quests, which ensue from the parent task. So we have a classic quest chain, as we know from the solo play. We liberate prisoners from a pirate camp. Either gradually or by brute force. We explore a researcher old Dwemer ruins and put us there with mechanical spiders. We provide the pirate boss and still save their life - against a good counsel. We dress up as a servant and scour the island-fortress ruler.
finally happy again And we land on the ship, in order to cross over to the mainland, where we assume equal to the small family of an important problem orc clans. But the great quest chain is far from everything there is to do on StrosM'Kai.
On our paths and excursions to explore the pampas we meet from time to time to other characters who need our help. About the drunk who thinks he's a goblin. Or the orc who has lost his father's sword. Or a stupid collective task that us the game but then molested. Find four artifacts? Well, are only four.
With real-time combatExplore StrosM'Kai is already a delight. Not only because the secluded island is shouting with deserts and oases, and ruins while Protzbauten to explore, but also because we are happy simply, when we meet again a few enemies around the next corner. Wolves, crabs, pirate Tight Socks! The more, the better. Okay, we do not want to overdo it, please start no more than four at a time, because we have quite the battle system then but not yet internalized. The combat system, which is a good mix of real time and be reprocessed loading skills.
As a Templar with sword and shield in his hands, we propose actively, actively blocking, soft from active use and sometimes impenetrable obstacles such as rocks as cover. Additionally, you have our special skills we fire up about Magicka. We push opponents for a few seconds at or consider them to us in order to thrash with rapid strokes. A bit timing, a little bit of skill and you also provide several opponents at the same time presents no problem anymore.