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Metal Gear Solid 5 - A huge world in which the player may be lost

Hideo Kojima, the mastermind behind the upcoming stealth action-adventure game Metal Gear Solid 5: The Phantom Pain has once again talked out of school and reveal a few new details about the world and gameplay. So shall the giant be explorable landscape completely open and free as you wish and also their approach can determine the players.

Metal Gear Solid 5

Metal Gear Solid 5

And a huge open world

In an interview with the online magazine Computer and Video Games Metal Gear creator Hideo Kojima has some new details about the features of Metal Gear Solid 5: The Phantom Pain betrayed. The biggest change that awaits us with the fifth installment of the game series, will probably be the huge open world, the player must explore the old masters, according to the release.

"As you saw in the trailer, The Phantom Pain will provide a huge world in which a player really go anywhere and can be lost. But for Metal Gear fans who are accustomed to a linear experience, it will probably be hard to get used to it without prologue, "Kojima said. For this reason, a kind of prologue was under the title "Ground Zeroes" created, which is to make the players familiar with the concept of an open world.

"So you can Metal Gear Solid 5: The Phantom Pain imagine as a big game and Ground Zeroes within which acts as the first prologue," said Kojima on. "Metal Gear Solid: Ground Zeroes is therefore a kind of interpretation to give the old fans a very short, smaller version of the whole scale. In The Phantom Pain are real-time day and night cycles, while in Ground Zeroes the weather does not change, and everything happens at night. This helps the old Metal Gear fans to get used to the idea that it is now an open world."

Different game modes possible

In the game, players can choose it if she loss towers with gun drawn and proceed brachial or sneak past the mission objective at all stations. Both were possible, according to Kojima.

"This is something the player has to decide. Whether you want to go now or sneak gun drawn, which is the sole decision of the player. There is a goal and you have to get in and out again, but whatever the player wants to do this, he can even determine, "said the developer.

The full interview you on the website of computer and video games to read.

Konami also has the red-band trailer that was presented to the public at E3, published in about nine minutes long extended version. Have fun!

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