I can still feel the sweat on my hands. It took until the final boss I of Metal Gear Rising two whole hours: Revengeance had killed. And what that was for a fight. Longer than some missions in the game and is divided into several phases, this argument really requires you from everything. Every mistake is punished and all attacks have a perfect fit. Dares not only to blink in between! Countless times and curses flew controller across the room before I proudly pulled his arms in the air. A perfect ending and the final culmination of a roller coaster ride that all controller is once again at the end of eleven.
It was not exactly love at first sight. Especially the first three levels can seem a bit unkind with their monotonous colors and also in the struggles of the spark did not really skip. Since I started my first round on the hard difficulty, the early battles were a little bumpy. Far too often, the enemies literally took me apart and used me as a pawn. After a few attempts I managed though always to the end of a chapter, really pleased with myself but I was not.
Dances with swordBut at some point it made a sudden "click". Suddenly put in my head all the right switch to. Suddenly it made sense. I pressed no longer cramped on the keys around. Each entry followed the flow of the battle. As of now, I played with the opponents. Where a large mech previously decimated the life energy to me in a few seconds, then I turned it into scrap without conceding a goal. It was at this moment when I finally realized that Metal Gear Rising: Revengeance is something very special.
The core course forms the excellent combat system that forces you sent the offensive. Who passively participate in the fighting and would rather wait for his chances will be taken apart mercilessly. A key to block does not exist. You can only fend off attacks by pushing her in the direction of the opponent and performs a horizontal stroke. Raiden then stops for a moment the sword protectively in front of him. Reacts to her early, he lowers his sword again and collects the results. Parried her hand at exactly the right moment, you can even schedule to counterattack. Revengeance rewarded risky and aggressive behavior.
The behavior of each enemy has to be studied carefully. Normal attacks are preceded by a red flashing while firearms first ever direct a laser at you. Can not you ward off an attack, but must dodge him, your adversary surrounding himself with a yellow aura. Then show some subtleties, which attack follows exactly and how long it takes to hit. Small nuances in the movement, and visual clues telegraph to the next action. Your task is to identify and understand these details.
What Revengeance but completely settles from the competition, is the blade mode. Whoever had the idea for it, for all time should be showered with money and women. A stroke of genius beyond compare. By successful hits to invite your energy and can then weakened enemies with one Slow to dismember your ideas freely. With the right stick to swing your sword and severed her limbs from the body or targeted cuts as wildly it. The title of this even shows you the number of pieces on, in which you have cut your enemy. Furthermore it looks incredibly elegant. I personally like spurts on the enemy, kick him through a sliding attack into the air in slow motion and then slither forth from under him while I zerteile his body like vegetables. Believe me, this sight never wear out.
Thus, the blade mode does not mutate the ultimate weapon, you must not equal hacking every soldier. First of all you have to do them enough damage. Gradually, individual body areas turn blue, which may then be cut. Full Performs her a perfect counter, you shall immediately pass into the blade mode. Depending Gegnerart you can then directly address the finisher or target only a specific zone. Sometimes also possible to specifically destroy weapons. The ultimate form of destruction is the Zandatsu where you cut up a specific part of the opponent's blade mode and so not only kill him immediately, but also fills your entire energy.
My Friend the BoxWhile the general focus is on the fighting, but since it is still dealing with a branch of Metal Gear, is sneaking also included. Especially in the later stages you often Step into larger areas in which know nothing of the enemies of your presence. By pressing a button you like Batman scans the environment and recognizes the faster enemy positions, whereby the action-packed process is not slowed down too much. Nevertheless, you should take the opportunity to turn off any enemy with a single blow, because the groups are among the greatest battles in the game, you should take the direct route. It makes you the opportunity and impatient natures punished with tough challenges.
So rather play it safe and remain undetected. Remedy provide, for example, holograms of women - cyborg soldiers can be with cheap booklets namely not distract - or the good old box, in the already Solid Snake hiding from a number of views. Only here it looks simple yet batty, if a deadly cyborg ninja crouches under the cardboard box. Really silly but it is only once you unlock the Mexican outfit for Raiden. Then his huge sombrero fact remains lie on the box while sneaking.
Even so, it managed the title more often than expected, to make me smile. Some with very subtle allusions or visual jokes. In the second act, you take for example a humanoid robot to reach unattainable for Raiden data. Arriving at the computer, the little droid be plugged USB cable into the matching connector, but this is necessary to turn on the first try, considering it the wrong way. It belongs to the kind of humor that I appreciate very much.
Where we're at it, can I say a few words to action. It adapts to the Metal Gear universe, mainly offers some interesting views to the end, however, makes it clear that this is only an action-heavy spin. Between sequences is only when they are needed and also the codec conversations remain in a pleasant setting. Who wants to yap with people a little longer, you're welcome to do the menu, really interesting conversations you should not expect, however.
In contrast, my characterization and development of Raiden has extremely well-liked, the one finally donated a likeable personality. His conversions are even symbolizes twice in the game through the optical change your ads as well as its new, upgradeable body. Thus, one should give a change of character, rather than page after page to choke himself metaphors from the wrist. Yes, Rockstar, also you can still learn something from time to time.
An almost flawless game, then? Well, not quite. Apart from the somewhat boring first designed sections that are more than just corrected by the second half, there is a tiresome reason makes the fights with multiple enemies harder than necessary. Namely suffering from Parkinson camera. This can be in normal duels through the Lock-on lever out fine, spins in group battles all the more.
Metal Gear Rising Revengeance - Trailer
For manual adjustment remains at the speed of light fighting ausgefochtenen little time and so it happens that enemies of the blind spot attack. Subtle tones make even aware of dangerous movements, which unfortunately goes too fast in the heat of battle. Even if the camera is not quite as bad as Ninja Gaiden, she does still noticeable as the only blemish in an otherwise terrific combat system.
Remaining flaws relate to the short waiting time before you get into the menu for the finishing of objects, and the duration of tumbling. An enemy hits you with a certain attack or just in rapid sequence, Raiden stumbles slightly befuddled over the place while you grind your palm on the stick and come back painful memories of Mario Party. Whether one can criticize strongly the tumbling, however, remains questionable, since it is a final decision of the developer to make you suffer even more for results. After all, it was your mistake to be made and the developers hit you in the face and thereby practically demand that you will be better.
Exactly herein there are also the essence and goal of Metal Gear Rising: Revengeance. I have heard from many people that they complain about a short play time of four to five hours. Yes, if you are playing on easy or normal, blind sprints through the areas and no VR missions completes, you see after a night out and the guy asks you why you have this set 60 euros on the table. I'll make it short and sweet: you belong to this type of player, is Metal Gear Rising: Revengeance is not for you. Lends it out to you or waiting for a reduced price at which you can justify the season.
This title is aimed primarily at people who want to see everything and constantly improve, until they eventually triumphantly enthroned with all the successes in the pocket on the vanquished beast and recapitulate their own development. My first pass on hard took about ten hours to the next very hard at least as long. And I will not rest, does not stand up to each chapter on the highest difficulty "Revengeance" an S-rank after the name. Games like Metal Gear Rising: Revengeance will be repeatedly played through and beaten. Each battle teaches you new subtleties and you grow with the rising challenges. If ye longs and the last Devil May Cry as much to easily empfandet, let her lie on the spot everything, buy this game and bury together with mobile calendar in the garden. You will not miss them.